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Ivza
Acolyte

Reged: 01/05/03
Posts: 156
Loc: Finland
[IDEA, WIP] Bounty for blighted creatures
      #2897424 - 08/07/04 05:45 AM

This is just a small idea I came up with yesterday. The blighted creatures are nothing but trouble for the locals, so shouldn't the authorities (the Temple) promote the act of killing these? But for this task of public service, the player gets just the random ingredients in return. What if the temple gave a few septims for each blighted creature killed - say, 2 for each blighted rat and 5 for each blighted kagouti, 10 for an ash ghoul.

What do you think? Has anyone implemented the bounties before this? (Actually, I'm already begun making this mod for myself, but I just wonder if someone else might want this.)

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My mods and utils: Icatos; Markov Name Generator; Amulet of Scrye; Haunted Tombs; Blight Bounties

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icedemon666
Acolyte

Reged: 08/01/04
Posts: 162
Re: [IDEA, WIP] Bounty for blighted creatures [Re: Ivza]
      #2897527 - 08/07/04 06:50 AM

seems like a good idea im just wondering would it be atomatic or would it be u kill a bunch colect somthing off each one and turn it in at ur loacal town hall kinda thing more realistic in my opiaon

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Ivza
Acolyte

Reged: 01/05/03
Posts: 156
Loc: Finland
[BETA REL] Bounty for blighted creatures [Re: icedemon666]
      #2897600 - 08/07/04 07:42 AM

The latter: I've added small number of NPCs in a number of places around Vvardenfell (Maar Gan, Ghostgate, Molag Mar), and when you talk to them, they'll pay for the creatures you've killed. Of course, you won't get paid for each creature more than once.

I believe the scripting side is now done, I'll just have to write up some short pieces of dialogue. I'm also in need of beta testers, especially those who have passive healthy wildlife mods or such.

Edit: the beta1 is now available at the mod homepage . Feedback is welcome.

Edit2: These are the creatures with the bounty on them and the fee the player gets for killing them:

Ascended Sleeper, 20
Ash Ghoul, 14
Ash Slave, 12
Ash Zombie, 12
Blighted Alit, 5
Blighted Cliff Racer, 6
Blighted Kagouti, 5
blighted Kwama Forager, 2
blighted Kwama Warrior, 6
blighted Kwama Worker, 6
Blighted Nix-Hound, 5
Blighted Rats, 2
Blighted Scribs, 1
Blighted Shalks, 3
Lame Corprus, 17
Corprus Stalker, 17

Do you think these prices are correct or should be increased/changed somewhat? The character with whom I had played through main quest and tribunal earned 1953 drakes for what she'd done in the course of the game.

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My mods and utils: Icatos; Markov Name Generator; Amulet of Scrye; Haunted Tombs; Blight Bounties

Edited by Ivza (08/07/04 02:22 PM)

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Ivza
Acolyte

Reged: 01/05/03
Posts: 156
Loc: Finland
Re: [IDEA, WIP] Bounty for blighted creatures [Re: Ivza]
      #2898835 - 08/07/04 03:40 PM

Direct link to Blight Bounties Beta 2.

The rewards are now almost tenfold, you can see them at the mod homepages. I hope this will be of use to at least some hunter out there, struggling to have the ends meet by picking every single herb and whatnot s/he comes across.

Should some other creature be covered within this bounty system? Are the prices now correct? If you ask me, I'd say "yes" to both - but I don't have a low-level character to try the balance of this mod.

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My mods and utils: Icatos; Markov Name Generator; Amulet of Scrye; Haunted Tombs; Blight Bounties

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AcidBasick
Curate

Reged: 04/21/04
Posts: 416
Loc: Illinois, United States
Re: [BETA REL] Bounty for blighted creatures [Re: Ivza]
      #2899098 - 08/07/04 05:05 PM

I love this idea.

How are you detecting which Blighted creature the player has killed? Global script? Items taken from the corpse of the creature? It would be nice if you needed to remove some part of the creature in order to get the reward. Perhaps then you could increase the value of the award given while it remains balanced through carryable weight. Mayhap the creatures carry new ingredients that can be sold respectively but if given to these certain NPCs you will be rewarded slightly more.

It's a wonderful idea. Great for roleplaying a profession.

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AcidBasick Morrowind
3d Max Animation Guide
Concept Critters

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Ivza
Acolyte

Reged: 01/05/03
Posts: 156
Loc: Finland
Re: [BETA REL] Bounty for blighted creatures [Re: AcidBasick]
      #2899262 - 08/07/04 06:05 PM

Thank you for your interest

This mod doesn't have any constantly running scripts. I've used just the GetDeadCount function - I have global variables that track the number of kills player has been rewarded already, and the difference of these two is the number of creatures the player hasn't been rewarded yet. This way I didn't have to tinker with the creatures themselves, so I believe this should sit rather well with other wildlife mods. Another thing, because of this, the kills are accumulated throughout the whole game, even when this mod hasn't been installed. Betas will allow the player to get paid for these kills as well, but the v1.0 might not.

Whereas Stephen W. Hawking says every formula in a book halves the sales, I think that every changed original game object halves the number of compatible mods of same target audience. I can't really tell, though, since I haven't got any such mods installed.

I think I've heard of a mod (or plans for one) that lets the player learn different skills to gain new ingredients from corpses (like in Gothic I) not too long ago - possibly here in these forums. And now that I've tried to search for that link (and failed), I found this thread of a similar mod project, although that is considerably larger project that BBounties.

I have no plans of making this mod considerably more extensive than what it is now by myself, partly because I'd rather try telling stories.

If I hear no complaints or suggestions by the time I wake up, I'll cross my fingers (I haven't been testing the mod much), make some minor changes (give the temple representatives unique names) and then upload the final mod to Summit, Gamer's Roam and my mod pages.

And here's the updated rewards:

Creature name & Bounty
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Ascended Sleeper 200
Ash Ghoul 125
Ash Slave 100
Ash Zombie 100
Blighted Alit 50
Blighted Cliff Racer 60
Blighted Kagouti 55
Blighted Kwama Forager 15
Blighted Kwama Warrior 70
Blighted Kwama Worker 70
Blighted Nix-Hound 55
Blighted Rat 20
Blighted Scrib 5
Blighted Shalk 35
Corprus Stalker 180
Lame Corprus 180

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My mods and utils: Icatos; Markov Name Generator; Amulet of Scrye; Haunted Tombs; Blight Bounties

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Iudas
Disciple

Reged: 10/30/02
Posts: 1094
Re: [BETA REL] Bounty for blighted creatures [Re: Ivza]
      #2899552 - 08/07/04 07:36 PM

Quote:

I think I've heard of a mod (or plans for one) that lets the player learn different skills to gain new ingredients from corpses (like in Gothic I) not too long ago - possibly here in these forums. And now that I've tried to search for that link (and failed), I found this thread of a similar mod project, although that is considerably larger project that BBounties.




The Hunter Mod by Martin Bohnet at morrowindforum.de


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